RedM Natives

_GET_SCENARIO_POINT_ENTITY

Old name for this native: _GET_ENTITY_SCENARIO_POINT_IS_ATTACHED_TO

Hash0x7467165EE97D3C68
Runtime nameGetScenarioPointEntity
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Entity _GET_SCENARIO_POINT_ENTITY(int scenario);

Parameters

NameTypeDescription
scenarioint—

Returns Entity

Description

Note: The current name for this native is the old name of 0x295514F198EFD0CA
Old name for this native: _GET_ENTITY_SCENARIO_POINT_IS_ATTACHED_TO

Usage

Lua
local retval = GetScenarioPointEntity(scenario)

-- always works, by hash
local retval = Citizen.InvokeNative(0x7467165EE97D3C68, scenario, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetScenarioPointEntity(scenario);

// by hash
const retval = Citizen.invokeNative('0x7467165EE97D3C68', scenario, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x7467165EE97D3C68, scenario);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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