_GET_SCENARIO_POINT_ENTITY
Old name for this native: _GET_ENTITY_SCENARIO_POINT_IS_ATTACHED_TO
Hash
0x7467165EE97D3C68Runtime name
GetScenarioPointEntityNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Entity _GET_SCENARIO_POINT_ENTITY(int scenario);Parameters
| Name | Type | Description |
|---|---|---|
scenario | int | — |
Returns Entity
Description
Note: The current name for this native is the old name of 0x295514F198EFD0CA
Old name for this native: _GET_ENTITY_SCENARIO_POINT_IS_ATTACHED_TO
Usage
local retval = GetScenarioPointEntity(scenario)
-- always works, by hash
local retval = Citizen.InvokeNative(0x7467165EE97D3C68, scenario, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetScenarioPointEntity(scenario);
// by hash
const retval = Citizen.invokeNative('0x7467165EE97D3C68', scenario, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x7467165EE97D3C68, scenario);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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