RedM Natives

TASK_USE_SCENARIO_POINT

Hash0xCCDAE6324B6A821C
Runtime nameTaskUseScenarioPoint
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void TASK_USE_SCENARIO_POINT(Ped ped, int scenario, const char* conditionalAnim, int p3, BOOL p4, BOOL p5, Hash p6, BOOL p7, float p8, BOOL p9);

Parameters

NameTypeDescription
pedPed—
scenarioint—
conditionalAnimconst char*—
p3int—
p4BOOL—
p5BOOL—
p6Hash—
p7BOOL—
p8float—
p9BOOL—

Returns void

Usage

Lua
TaskUseScenarioPoint(ped, scenario, conditionalAnim, p3, p4, p5, p6, p7, p8, p9)

-- always works, by hash
Citizen.InvokeNative(0xCCDAE6324B6A821C, ped, scenario, conditionalAnim, p3, p4, p5, p6, p7, p8, p9)
JavaScript and C#
JavaScript
TaskUseScenarioPoint(ped, scenario, conditionalAnim, p3, p4, p5, p6, p7, p8, p9);

// by hash
Citizen.invokeNative('0xCCDAE6324B6A821C', ped, scenario, conditionalAnim, p3, p4, p5, p6, p7, p8 + 0.0000001, p9);
C#
Function.Call((Hash)0xCCDAE6324B6A821C, ped, scenario, conditionalAnim, p3, p4, p5, p6, p7, p8, p9);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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