RedM Natives

_TASK_COMBAT_PED_AT_COORDS

p4/p5 = 0 in R* Scripts

Hash0xC624414FA748B9BA
Runtime nameTaskCombatPedAtCoords
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TASK_COMBAT_PED_AT_COORDS(Ped ped, float x, float y, float z, int p4, int p5);

Parameters

NameTypeDescription
pedPed—
xfloat—
yfloat—
zfloat—
p4int—
p5int—

Returns void

Description

alloc8or RDR3 NativeDB

Coords: volume coords used in R* Script smuggler2
p4/p5 = 0 in R* Scripts

VORPCORE RDR3natives

Coords: volume coords used in R* Script smuggler2
p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3

Usage

Lua
TaskCombatPedAtCoords(ped, x, y, z, p4, p5)

-- always works, by hash
Citizen.InvokeNative(0xC624414FA748B9BA, ped, x, y, z, p4, p5)
JavaScript and C#
JavaScript
TaskCombatPedAtCoords(ped, x, y, z, p4, p5);

// by hash
Citizen.invokeNative('0xC624414FA748B9BA', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, p4, p5);
C#
Function.Call((Hash)0xC624414FA748B9BA, ped, x, y, z, p4, p5);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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