_TASK_COMBAT_PED_AT_COORDS
p4/p5 = 0 in R* Scripts
Hash
0xC624414FA748B9BARuntime name
TaskCombatPedAtCoordsNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _TASK_COMBAT_PED_AT_COORDS(Ped ped, float x, float y, float z, int p4, int p5);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
x | float | — |
y | float | — |
z | float | — |
p4 | int | — |
p5 | int | — |
Returns void
Description
Coords: volume coords used in R* Script smuggler2
p4/p5 = 0 in R* Scripts
Coords: volume coords used in R* Script smuggler2
p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
Usage
TaskCombatPedAtCoords(ped, x, y, z, p4, p5)
-- always works, by hash
Citizen.InvokeNative(0xC624414FA748B9BA, ped, x, y, z, p4, p5)JavaScript and C#
TaskCombatPedAtCoords(ped, x, y, z, p4, p5);
// by hash
Citizen.invokeNative('0xC624414FA748B9BA', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, p4, p5);Function.Call((Hash)0xC624414FA748B9BA, ped, x, y, z, p4, p5);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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