RedM Natives

TASK_ENTER_ANIM_SCENE

Hash0xC2329B0206426644
Runtime nameTaskEnterAnimScene
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void TASK_ENTER_ANIM_SCENE(Ped ped, AnimScene animScene, const char* entityName, const char* playbackListName, float enterSpeed, BOOL bAutoStart, int flag, int p7, float p8);

Parameters

NameTypeDescription
pedPed—
animSceneAnimScene—
entityNameconst char*—
playbackListNameconst char*—
enterSpeedfloat—
bAutoStartBOOL—
flagint—
p7int—
p8float—

Returns void

Description

flags:
MOVE_WHILST_WAITING_FOR_PATH = (1 << 0),
DO_NOT_STAND_STILL_AT_END_OF_PATH = (1 << 1),
SKIP_NAVIGATION = (1 << 2),
TEASF_AUTO_START_ANIM_SCENE = (1 << 3),
FORCE_STAND_STILL_AT_END_OF_PATH = (1 << 6),
ENTER_ANIM_SCENE_DONT_FOLLOW_NAVMESH = (1 << 7)

Usage

Lua
TaskEnterAnimScene(ped, animScene, entityName, playbackListName, enterSpeed, bAutoStart, flag, p7, p8)

-- always works, by hash
Citizen.InvokeNative(0xC2329B0206426644, ped, animScene, entityName, playbackListName, enterSpeed, bAutoStart, flag, p7, p8)
JavaScript and C#
JavaScript
TaskEnterAnimScene(ped, animScene, entityName, playbackListName, enterSpeed, bAutoStart, flag, p7, p8);

// by hash
Citizen.invokeNative('0xC2329B0206426644', ped, animScene, entityName, playbackListName, enterSpeed + 0.0000001, bAutoStart, flag, p7, p8 + 0.0000001);
C#
Function.Call((Hash)0xC2329B0206426644, ped, animScene, entityName, playbackListName, enterSpeed, bAutoStart, flag, p7, p8);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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