RedM Natives

_FINISH_SCENARIO_TRANSITION

Attempts to finish/advance a ped’s ongoing scenario transition (between scenario clips/anims).

Hash0x90703A8F75EE4ABD
Runtime nameFinishScenarioTransition
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _FINISH_SCENARIO_TRANSITION(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns Any

Description

VORPCORE RDR3natives

Attempts to finish/advance a ped’s ongoing scenario transition (between scenario clips/anims). Returns true if the ped is in a scenario transition and the given value pushes it forward, otherwise returns false

Usage

Lua
local retval = FinishScenarioTransition(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x90703A8F75EE4ABD, p0, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = FinishScenarioTransition(p0, p1);

// by hash
const retval = Citizen.invokeNative('0x90703A8F75EE4ABD', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x90703A8F75EE4ABD, p0, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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