_FINISH_SCENARIO_TRANSITION
Attempts to finish/advance a ped’s ongoing scenario transition (between scenario clips/anims).
Hash
0x90703A8F75EE4ABDRuntime name
FinishScenarioTransitionNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Any _FINISH_SCENARIO_TRANSITION(Any p0, Any p1);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Any | — |
Returns Any
Description
Attempts to finish/advance a ped’s ongoing scenario transition (between scenario clips/anims). Returns true if the ped is in a scenario transition and the given value pushes it forward, otherwise returns false
Usage
local retval = FinishScenarioTransition(p0, p1)
-- always works, by hash
local retval = Citizen.InvokeNative(0x90703A8F75EE4ABD, p0, p1, Citizen.ResultAsInteger())JavaScript and C#
const retval = FinishScenarioTransition(p0, p1);
// by hash
const retval = Citizen.invokeNative('0x90703A8F75EE4ABD', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x90703A8F75EE4ABD, p0, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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