RedM Natives

_0x358A1A751B335A11

Hash0x358A1A751B335A11
Runtime nameN_0x358a1a751b335a11
NamespaceTASK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x358A1A751B335A11(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0x358a1a751b335a11(p0)

-- always works, by hash
Citizen.InvokeNative(0x358A1A751B335A11, p0)
JavaScript and C#
JavaScript
N_0x358a1a751b335a11(p0);

// by hash
Citizen.invokeNative('0x358A1A751B335A11', p0);
C#
Function.Call((Hash)0x358A1A751B335A11, p0);
  • This native has no known name, so the runtime exposes it only as N_0x358a1a751b335a11 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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