RedM Natives

TASK_FOLLOW_TO_OFFSET_OF_COORD

Hash0x2E3676282C18A692
Runtime nameTaskFollowToOffsetOfCoord
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void TASK_FOLLOW_TO_OFFSET_OF_COORD(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14);

Parameters

NameTypeDescription
pedPed—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—
p7Any—
p8Any—
p9Any—
p10Any—
p11Any—
p12Any—
p13Any—
p14Any—

Returns void

Usage

Lua
TaskFollowToOffsetOfCoord(ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)

-- always works, by hash
Citizen.InvokeNative(0x2E3676282C18A692, ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)
JavaScript and C#
JavaScript
TaskFollowToOffsetOfCoord(ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);

// by hash
Citizen.invokeNative('0x2E3676282C18A692', ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
C#
Function.Call((Hash)0x2E3676282C18A692, ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);

Sources

alloc8or RDR3 NativeDB

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