_GET_HOLD_TO_REEL_SETTING_ENABLED
Returns whether the “Hold to Reel [Fishing]” gameplay setting is currently enabled.
Hash
0x5952DFA38FA529FERuntime name
GetHoldToReelSettingEnabledNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1232
Signature
BOOL _GET_HOLD_TO_REEL_SETTING_ENABLED();Returns BOOL
Description
Returns whether the “Hold to Reel [Fishing]” gameplay setting is currently enabled.
returns an int in decompiles usually 0 or 1
Usage
local retval = GetHoldToReelSettingEnabled()
-- always works, by hash
local retval = Citizen.InvokeNative(0x5952DFA38FA529FE, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = GetHoldToReelSettingEnabled();
// by hash
const retval = Citizen.invokeNative('0x5952DFA38FA529FE', Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x5952DFA38FA529FE);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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