RedM Natives

_GET_HOLD_TO_REEL_SETTING_ENABLED

Returns whether the “Hold to Reel [Fishing]” gameplay setting is currently enabled.

Hash0x5952DFA38FA529FE
Runtime nameGetHoldToReelSettingEnabled
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1232

Signature

BOOL _GET_HOLD_TO_REEL_SETTING_ENABLED();

Returns BOOL

Description

alloc8or RDR3 NativeDB

Returns whether the “Hold to Reel [Fishing]” gameplay setting is currently enabled.

VORPCORE RDR3natives

returns an int in decompiles usually 0 or 1

Usage

Lua
local retval = GetHoldToReelSettingEnabled()

-- always works, by hash
local retval = Citizen.InvokeNative(0x5952DFA38FA529FE, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetHoldToReelSettingEnabled();

// by hash
const retval = Citizen.invokeNative('0x5952DFA38FA529FE', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x5952DFA38FA529FE);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.