RedM Natives

_TASK_VEHICLE_DRIVE_TO_DESTINATION_2

Tasks vehicle towards owner

Hash0x391073B9D3CCE2BA
Runtime nameTaskVehicleDriveToDestination_2
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TASK_VEHICLE_DRIVE_TO_DESTINATION_2(Vehicle vehicle, float x, float y, float z, float speed, int p5, int p6, float p7, float p8);

Parameters

NameTypeDescription
vehicleVehicle—
xfloat—
yfloat—
zfloat—
speedfloat—
p5int—
p6int—
p7float—
p8float—

Returns void

Description

Tasks vehicle towards owner

Usage

Lua
TaskVehicleDriveToDestination_2(vehicle, x, y, z, speed, p5, p6, p7, p8)

-- always works, by hash
Citizen.InvokeNative(0x391073B9D3CCE2BA, vehicle, x, y, z, speed, p5, p6, p7, p8)
JavaScript and C#
JavaScript
TaskVehicleDriveToDestination_2(vehicle, x, y, z, speed, p5, p6, p7, p8);

// by hash
Citizen.invokeNative('0x391073B9D3CCE2BA', vehicle, x + 0.0000001, y + 0.0000001, z + 0.0000001, speed + 0.0000001, p5, p6, p7 + 0.0000001, p8 + 0.0000001);
C#
Function.Call((Hash)0x391073B9D3CCE2BA, vehicle, x, y, z, speed, p5, p6, p7, p8);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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