RedM Natives

_REQUEST_CARRIABLE_HAT_EQUIP_TO_PED

Requests that the given carriable hat be assigned for equip by the ped.

Hash0x9ADDBB9242179D56
Runtime nameRequestCarriableHatEquipToPed
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REQUEST_CARRIABLE_HAT_EQUIP_TO_PED(Object object, Ped ped);

Parameters

NameTypeDescription
objectObject—
pedPed—

Returns void

Description

VORPCORE RDR3natives

Requests that the given carriable hat be assigned for equip by the ped. After success, _IS_CARRIABLE_HAT_PICKUP_REQUEST_ACTIVE will return true

Usage

Lua
RequestCarriableHatEquipToPed(object, ped)

-- always works, by hash
Citizen.InvokeNative(0x9ADDBB9242179D56, object, ped)
JavaScript and C#
JavaScript
RequestCarriableHatEquipToPed(object, ped);

// by hash
Citizen.invokeNative('0x9ADDBB9242179D56', object, ped);
C#
Function.Call((Hash)0x9ADDBB9242179D56, object, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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