_REQUEST_CARRIABLE_HAT_EQUIP_TO_PED
Requests that the given carriable hat be assigned for equip by the ped.
Hash
0x9ADDBB9242179D56Runtime name
RequestCarriableHatEquipToPedNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _REQUEST_CARRIABLE_HAT_EQUIP_TO_PED(Object object, Ped ped);Parameters
| Name | Type | Description |
|---|---|---|
object | Object | — |
ped | Ped | — |
Returns void
Description
Requests that the given carriable hat be assigned for equip by the ped. After success, _IS_CARRIABLE_HAT_PICKUP_REQUEST_ACTIVE will return true
Usage
RequestCarriableHatEquipToPed(object, ped)
-- always works, by hash
Citizen.InvokeNative(0x9ADDBB9242179D56, object, ped)JavaScript and C#
RequestCarriableHatEquipToPed(object, ped);
// by hash
Citizen.invokeNative('0x9ADDBB9242179D56', object, ped);Function.Call((Hash)0x9ADDBB9242179D56, object, ped);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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