_IS_HAT_BEING_PICKED_UP_2
Returns true while a hat is being picked up.
Hash
0x4ECCC2815CA79AE2Runtime name
IsHatBeingPickedUp_2NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_IS_CARRIABLE_HAT_PICKUP_REQUEST_ACTIVESignature
BOOL _IS_HAT_BEING_PICKED_UP_2(Object hatObject);Parameters
| Name | Type | Description |
|---|---|---|
hatObject | Object | — |
Returns BOOL
Description
Returns true while a hat is being picked up. Similar to 0x11CD066F54DA0133
_IS_A* - _IS_D*
old name _IS_HAT_BEING_PICKED_UP_2
Returns whether a carriable hat equip request is currently active Usually becomes true right after _REQUEST_CARRIABLE_HAT_EQUIP_TO_PED is called
Usage
local retval = IsHatBeingPickedUp_2(hatObject)
-- always works, by hash
local retval = Citizen.InvokeNative(0x4ECCC2815CA79AE2, hatObject, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsHatBeingPickedUp_2(hatObject);
// by hash
const retval = Citizen.invokeNative('0x4ECCC2815CA79AE2', hatObject, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x4ECCC2815CA79AE2, hatObject);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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