RedM Natives

_SET_PED_PATH_MAY_USE_SLIDING_SURFACES

Hash0x06ECF3925BC2ABAE
Runtime nameSetPedPathMayUseSlidingSurfaces
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1311

Signature

void _SET_PED_PATH_MAY_USE_SLIDING_SURFACES(Ped ped, BOOL useSlidingSurfaces);

Parameters

NameTypeDescription
pedPed—
useSlidingSurfacesBOOL—

Returns void

Usage

Lua
SetPedPathMayUseSlidingSurfaces(ped, useSlidingSurfaces)

-- always works, by hash
Citizen.InvokeNative(0x06ECF3925BC2ABAE, ped, useSlidingSurfaces)
JavaScript and C#
JavaScript
SetPedPathMayUseSlidingSurfaces(ped, useSlidingSurfaces);

// by hash
Citizen.invokeNative('0x06ECF3925BC2ABAE', ped, useSlidingSurfaces);
C#
Function.Call((Hash)0x06ECF3925BC2ABAE, ped, useSlidingSurfaces);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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