RedM Natives

_SET_PED_PATH_MAY_ENTER_DEEP_WATER

Hash0x9DE63896B176EA94
Runtime nameSetPedPathMayEnterDeepWater
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_PATH_MAY_ENTER_DEEP_WATER(Ped ped, BOOL mayEnterDeepWater);

Parameters

NameTypeDescription
pedPed—
mayEnterDeepWaterBOOL—

Returns void

Usage

Lua
SetPedPathMayEnterDeepWater(ped, mayEnterDeepWater)

-- always works, by hash
Citizen.InvokeNative(0x9DE63896B176EA94, ped, mayEnterDeepWater)
JavaScript and C#
JavaScript
SetPedPathMayEnterDeepWater(ped, mayEnterDeepWater);

// by hash
Citizen.invokeNative('0x9DE63896B176EA94', ped, mayEnterDeepWater);
C#
Function.Call((Hash)0x9DE63896B176EA94, ped, mayEnterDeepWater);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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