RedM Natives

TASK_VEHICLE_SHOOT_AT_PED

Hash0x10AB107B887214D8
Runtime nameTaskVehicleShootAtPed
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x10AB107B887214D8

Signature

void TASK_VEHICLE_SHOOT_AT_PED(Ped ped, Ped target, float p2);

Parameters

NameTypeDescription
pedPed—
targetPed—
p2float—

Returns void

Usage

Lua
TaskVehicleShootAtPed(ped, target, p2)

-- always works, by hash
Citizen.InvokeNative(0x10AB107B887214D8, ped, target, p2)
JavaScript and C#
JavaScript
TaskVehicleShootAtPed(ped, target, p2);

// by hash
Citizen.invokeNative('0x10AB107B887214D8', ped, target, p2 + 0.0000001);
C#
Function.Call((Hash)0x10AB107B887214D8, ped, target, p2);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.