ADD_PATROL_ROUTE_NODE
Hash
0x8EDF950167586B7CRuntime name
AddPatrolRouteNodeNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x8EDF950167586B7CSignature
void ADD_PATROL_ROUTE_NODE(int nodeId, const char* scenarioName, float x, float y, float z, float lookPosX, float lookPosY, float lookPosZ, int duration, BOOL p9);Parameters
| Name | Type | Description |
|---|---|---|
nodeId | int | — |
scenarioName | const char* | — |
x | float | — |
y | float | — |
z | float | — |
lookPosX | float | — |
lookPosY | float | — |
lookPosZ | float | — |
duration | int | — |
p9 | BOOL | — |
Returns void
Usage
AddPatrolRouteNode(nodeId, scenarioName, x, y, z, lookPosX, lookPosY, lookPosZ, duration, p9)
-- always works, by hash
Citizen.InvokeNative(0x8EDF950167586B7C, nodeId, scenarioName, x, y, z, lookPosX, lookPosY, lookPosZ, duration, p9)JavaScript and C#
AddPatrolRouteNode(nodeId, scenarioName, x, y, z, lookPosX, lookPosY, lookPosZ, duration, p9);
// by hash
Citizen.invokeNative('0x8EDF950167586B7C', nodeId, scenarioName, x + 0.0000001, y + 0.0000001, z + 0.0000001, lookPosX + 0.0000001, lookPosY + 0.0000001, lookPosZ + 0.0000001, duration, p9);Function.Call((Hash)0x8EDF950167586B7C, nodeId, scenarioName, x, y, z, lookPosX, lookPosY, lookPosZ, duration, p9);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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