RedM Natives

TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE

Hash0xCEF0117C233026AD
Runtime nameTaskGoToEntityWhileAimingAtEntityUsingCombatStyle
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10);

Parameters

NameTypeDescription
pedPed—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—
p7Any—
p8Any—
p9Any—
p10Any—

Returns void

Usage

Lua
TaskGoToEntityWhileAimingAtEntityUsingCombatStyle(ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)

-- always works, by hash
Citizen.InvokeNative(0xCEF0117C233026AD, ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)
JavaScript and C#
JavaScript
TaskGoToEntityWhileAimingAtEntityUsingCombatStyle(ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);

// by hash
Citizen.invokeNative('0xCEF0117C233026AD', ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
C#
Function.Call((Hash)0xCEF0117C233026AD, ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);

Sources

alloc8or RDR3 NativeDB

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