RedM Natives

_0x4F57397388E1DFF8

Hash0x4F57397388E1DFF8
Runtime nameN_0x4f57397388e1dff8
NamespaceTASK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x4F57397388E1DFF8();

Returns void

Usage

Lua
N_0x4f57397388e1dff8()

-- always works, by hash
Citizen.InvokeNative(0x4F57397388E1DFF8)
JavaScript and C#
JavaScript
N_0x4f57397388e1dff8();

// by hash
Citizen.invokeNative('0x4F57397388E1DFF8');
C#
Function.Call((Hash)0x4F57397388E1DFF8);
  • This native has no known name, so the runtime exposes it only as N_0x4f57397388e1dff8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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