RedM Natives

TASK_COMBAT_HATED_TARGETS_AROUND_PED

Despite its name, it only attacks ONE hated target.

Hash0x7BF835BB9E2698C8
Runtime nameTaskCombatHatedTargetsAroundPed
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x7BF835BB9E2698C8

Signature

void TASK_COMBAT_HATED_TARGETS_AROUND_PED(Ped ped, float radius, int flags, Any p3);

Parameters

NameTypeDescription
pedPed—
radiusfloat—
flagsint—
p3Any—

Returns void

Description

Despite its name, it only attacks ONE hated target. The one closest hated target.

Usage

Lua
TaskCombatHatedTargetsAroundPed(ped, radius, flags, p3)

-- always works, by hash
Citizen.InvokeNative(0x7BF835BB9E2698C8, ped, radius, flags, p3)
JavaScript and C#
JavaScript
TaskCombatHatedTargetsAroundPed(ped, radius, flags, p3);

// by hash
Citizen.invokeNative('0x7BF835BB9E2698C8', ped, radius + 0.0000001, flags, p3);
C#
Function.Call((Hash)0x7BF835BB9E2698C8, ped, radius, flags, p3);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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