RedM Natives

TASK_MOVE_IN_TRAFFIC_AWAY_FROM_ENTITY

Hash0x13DED0BC45600FE1
Runtime nameTaskMoveInTrafficAwayFromEntity
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void TASK_MOVE_IN_TRAFFIC_AWAY_FROM_ENTITY(Ped ped, Any p1, Any p2, Any p3, Any p4);

Parameters

NameTypeDescription
pedPed—
p1Any—
p2Any—
p3Any—
p4Any—

Returns void

Usage

Lua
TaskMoveInTrafficAwayFromEntity(ped, p1, p2, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0x13DED0BC45600FE1, ped, p1, p2, p3, p4)
JavaScript and C#
JavaScript
TaskMoveInTrafficAwayFromEntity(ped, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0x13DED0BC45600FE1', ped, p1, p2, p3, p4);
C#
Function.Call((Hash)0x13DED0BC45600FE1, ped, p1, p2, p3, p4);

Sources

alloc8or RDR3 NativeDB

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