_SET_TASK_MOVE_NETWORK_SIGNAL_VECTOR
Hash
0x4662BFE01938D98DRuntime name
SetTaskMoveNetworkSignalVectorNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_TASK_MOVE_NETWORK_SIGNAL_VECTOR(Ped ped, const char* signalName, float x, float y, float z);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
signalName | const char* | — |
x | float | — |
y | float | — |
z | float | — |
Returns void
Usage
SetTaskMoveNetworkSignalVector(ped, signalName, x, y, z)
-- always works, by hash
Citizen.InvokeNative(0x4662BFE01938D98D, ped, signalName, x, y, z)JavaScript and C#
SetTaskMoveNetworkSignalVector(ped, signalName, x, y, z);
// by hash
Citizen.invokeNative('0x4662BFE01938D98D', ped, signalName, x + 0.0000001, y + 0.0000001, z + 0.0000001);Function.Call((Hash)0x4662BFE01938D98D, ped, signalName, x, y, z);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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