RedM Natives

_SET_FISHING_BAIT

Hash0x9B0C7FA063E67629
Runtime nameSetFishingBait
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_FISHING_BAIT(Ped ped, const char* bait, BOOL withoutBuoy, BOOL instantly);

Parameters

NameTypeDescription
pedPed—
baitconst char*—
withoutBuoyBOOL—
instantlyBOOL—

Returns void

Description

Baits: p_fishHook02x, p_baitBread01x, p_baitCorn01x, p_baitCheese01x, p_baitWorm01x, p_baitCricket01x, p_crawdad01x, p_finisheDragonfly01x, p_finisdFishlure01x, p_finishdCrawd01x, p_finisheDragonflyLegendary01x, p_finisdFishlureLegendary01x, p_finishdCrawdLegendary01x, p_lgoc_spinner_v4

Usage

Lua
SetFishingBait(ped, bait, withoutBuoy, instantly)

-- always works, by hash
Citizen.InvokeNative(0x9B0C7FA063E67629, ped, bait, withoutBuoy, instantly)
JavaScript and C#
JavaScript
SetFishingBait(ped, bait, withoutBuoy, instantly);

// by hash
Citizen.invokeNative('0x9B0C7FA063E67629', ped, bait, withoutBuoy, instantly);
C#
Function.Call((Hash)0x9B0C7FA063E67629, ped, bait, withoutBuoy, instantly);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.