_ASSOCIATE_PROP_WITH_SCENARIO
Hash
0x8360C47380B6F351Runtime name
AssociatePropWithScenarioNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _ASSOCIATE_PROP_WITH_SCENARIO(int scenario, Entity entity, const char* propName, BOOL p3);Parameters
| Name | Type | Description |
|---|---|---|
scenario | int | — |
entity | Entity | — |
propName | const char* | — |
p3 | BOOL | — |
Returns BOOL
Usage
local retval = AssociatePropWithScenario(scenario, entity, propName, p3)
-- always works, by hash
local retval = Citizen.InvokeNative(0x8360C47380B6F351, scenario, entity, propName, p3, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = AssociatePropWithScenario(scenario, entity, propName, p3);
// by hash
const retval = Citizen.invokeNative('0x8360C47380B6F351', scenario, entity, propName, p3, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x8360C47380B6F351, scenario, entity, propName, p3);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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