RedM Natives

_ASSOCIATE_PROP_WITH_SCENARIO

Hash0x8360C47380B6F351
Runtime nameAssociatePropWithScenario
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _ASSOCIATE_PROP_WITH_SCENARIO(int scenario, Entity entity, const char* propName, BOOL p3);

Parameters

NameTypeDescription
scenarioint—
entityEntity—
propNameconst char*—
p3BOOL—

Returns BOOL

Usage

Lua
local retval = AssociatePropWithScenario(scenario, entity, propName, p3)

-- always works, by hash
local retval = Citizen.InvokeNative(0x8360C47380B6F351, scenario, entity, propName, p3, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = AssociatePropWithScenario(scenario, entity, propName, p3);

// by hash
const retval = Citizen.invokeNative('0x8360C47380B6F351', scenario, entity, propName, p3, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x8360C47380B6F351, scenario, entity, propName, p3);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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