_RESET_SCENARIO_SCRIPT
Hash
0x5A40040BB5AE3EA2Runtime name
ResetScenarioScriptNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _RESET_SCENARIO_SCRIPT(int scenario);Parameters
| Name | Type | Description |
|---|---|---|
scenario | int | — |
Returns void
Usage
ResetScenarioScript(scenario)
-- always works, by hash
Citizen.InvokeNative(0x5A40040BB5AE3EA2, scenario)JavaScript and C#
ResetScenarioScript(scenario);
// by hash
Citizen.invokeNative('0x5A40040BB5AE3EA2', scenario);Function.Call((Hash)0x5A40040BB5AE3EA2, scenario);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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