_GET_REVIVABLE_HORSE
Returns the targeted revivable horse (critically injured/writhing) when the revive prompt is active; 0 if none.
Hash
0x351F74ED6177EBE7Runtime name
GetRevivableHorseNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_GET_HORSE_IN_REVIVAL_STATESignature
Entity _GET_REVIVABLE_HORSE();Returns Entity
Description
Returns the targeted revivable horse (critically injured/writhing) when the revive prompt is active; 0 if none.
Returns the horse entity currently in a revivable state and within the revive prompt range (if any)
Usage
local retval = GetRevivableHorse()
-- always works, by hash
local retval = Citizen.InvokeNative(0x351F74ED6177EBE7, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetRevivableHorse();
// by hash
const retval = Citizen.invokeNative('0x351F74ED6177EBE7', Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x351F74ED6177EBE7);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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