RedM Natives

PLAY_ANIM_ON_RUNNING_SCENARIO

Hash0x748040460F8DF5DC
Runtime namePlayAnimOnRunningScenario
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x748040460F8DF5DC

Signature

void PLAY_ANIM_ON_RUNNING_SCENARIO(Ped ped, const char* animDict, const char* animName);

Parameters

NameTypeDescription
pedPed—
animDictconst char*—
animNameconst char*—

Returns void

Usage

Lua
PlayAnimOnRunningScenario(ped, animDict, animName)

-- always works, by hash
Citizen.InvokeNative(0x748040460F8DF5DC, ped, animDict, animName)
JavaScript and C#
JavaScript
PlayAnimOnRunningScenario(ped, animDict, animName);

// by hash
Citizen.invokeNative('0x748040460F8DF5DC', ped, animDict, animName);
C#
Function.Call((Hash)0x748040460F8DF5DC, ped, animDict, animName);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.