RedM Natives

_0xB2D15D3551FE4FAE

Hash0xB2D15D3551FE4FAE
Runtime nameN_0xb2d15d3551fe4fae
NamespaceTASK
SideClient
NameHash only
Docs
Since build1311

Signature

void _0xB2D15D3551FE4FAE(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0xb2d15d3551fe4fae(p0)

-- always works, by hash
Citizen.InvokeNative(0xB2D15D3551FE4FAE, p0)
JavaScript and C#
JavaScript
N_0xb2d15d3551fe4fae(p0);

// by hash
Citizen.invokeNative('0xB2D15D3551FE4FAE', p0);
C#
Function.Call((Hash)0xB2D15D3551FE4FAE, p0);
  • This native has no known name, so the runtime exposes it only as N_0xb2d15d3551fe4fae (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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