RedM Natives

_TASK_BOARD_VEHICLE

Hash0xE53D17AD837CBF7C
Runtime nameTaskBoardVehicle
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TASK_BOARD_VEHICLE(Ped ped, Vehicle vehicle, int p2, Any p3, int speed, int boardingFlags);

Parameters

NameTypeDescription
pedPed—
vehicleVehicle—
p2int—
p3Any—
speedint—
boardingFlagsint—

Returns void

Usage

Lua
TaskBoardVehicle(ped, vehicle, p2, p3, speed, boardingFlags)

-- always works, by hash
Citizen.InvokeNative(0xE53D17AD837CBF7C, ped, vehicle, p2, p3, speed, boardingFlags)
JavaScript and C#
JavaScript
TaskBoardVehicle(ped, vehicle, p2, p3, speed, boardingFlags);

// by hash
Citizen.invokeNative('0xE53D17AD837CBF7C', ped, vehicle, p2, p3, speed, boardingFlags);
C#
Function.Call((Hash)0xE53D17AD837CBF7C, ped, vehicle, p2, p3, speed, boardingFlags);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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