RedM Natives

VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED

Hash0x121F0593E0A431D7
Runtime nameVehicleWaypointPlaybackOverrideSpeed
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x121F0593E0A431D7

Signature

void VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED(Vehicle vehicle, float speed);

Parameters

NameTypeDescription
vehicleVehicle—
speedfloat—

Returns void

Usage

Lua
VehicleWaypointPlaybackOverrideSpeed(vehicle, speed)

-- always works, by hash
Citizen.InvokeNative(0x121F0593E0A431D7, vehicle, speed)
JavaScript and C#
JavaScript
VehicleWaypointPlaybackOverrideSpeed(vehicle, speed);

// by hash
Citizen.invokeNative('0x121F0593E0A431D7', vehicle, speed + 0.0000001);
C#
Function.Call((Hash)0x121F0593E0A431D7, vehicle, speed);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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