RedM Natives

_0x827A58CED9D4D5B4

Hash0x827A58CED9D4D5B4
Runtime nameN_0x827a58ced9d4d5b4
NamespaceTASK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x827A58CED9D4D5B4(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0x827a58ced9d4d5b4(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x827A58CED9D4D5B4, p0, p1)
JavaScript and C#
JavaScript
N_0x827a58ced9d4d5b4(p0, p1);

// by hash
Citizen.invokeNative('0x827A58CED9D4D5B4', p0, p1);
C#
Function.Call((Hash)0x827A58CED9D4D5B4, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x827a58ced9d4d5b4 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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