RedM Natives

_DOES_SCENARIO_POINT_HAVE_PROPS

Hash0xEA31F199A73801D3
Runtime nameDoesScenarioPointHaveProps
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _DOES_SCENARIO_POINT_HAVE_PROPS(int scenario);

Parameters

NameTypeDescription
scenarioint—

Returns BOOL

Usage

Lua
local retval = DoesScenarioPointHaveProps(scenario)

-- always works, by hash
local retval = Citizen.InvokeNative(0xEA31F199A73801D3, scenario, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesScenarioPointHaveProps(scenario);

// by hash
const retval = Citizen.invokeNative('0xEA31F199A73801D3', scenario, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xEA31F199A73801D3, scenario);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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