RedM Natives

_TASK_POINT_AT_ENTITY

Orders the ped to point at the given entity (finger/upper-body point), similar to task point entity

Hash0xF40A109B4B79A848
Runtime nameTaskPointAtEntity
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TASK_POINT_AT_ENTITY(Ped ped, Entity targetEntity, int durationMs);

Parameters

NameTypeDescription
pedPed—
targetEntityEntity—
durationMsint—

Returns void

Description

VORPCORE RDR3natives

Orders the ped to point at the given entity (finger/upper-body point), similar to task point entity

Usage

Lua
TaskPointAtEntity(ped, targetEntity, durationMs)

-- always works, by hash
Citizen.InvokeNative(0xF40A109B4B79A848, ped, targetEntity, durationMs)
JavaScript and C#
JavaScript
TaskPointAtEntity(ped, targetEntity, durationMs);

// by hash
Citizen.invokeNative('0xF40A109B4B79A848', ped, targetEntity, durationMs);
C#
Function.Call((Hash)0xF40A109B4B79A848, ped, targetEntity, durationMs);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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