_TASK_POINT_AT_ENTITY
Orders the ped to point at the given entity (finger/upper-body point), similar to task point entity
Hash
0xF40A109B4B79A848Runtime name
TaskPointAtEntityNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _TASK_POINT_AT_ENTITY(Ped ped, Entity targetEntity, int durationMs);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
targetEntity | Entity | — |
durationMs | int | — |
Returns void
Description
Orders the ped to point at the given entity (finger/upper-body point), similar to task point entity
Usage
TaskPointAtEntity(ped, targetEntity, durationMs)
-- always works, by hash
Citizen.InvokeNative(0xF40A109B4B79A848, ped, targetEntity, durationMs)JavaScript and C#
TaskPointAtEntity(ped, targetEntity, durationMs);
// by hash
Citizen.invokeNative('0xF40A109B4B79A848', ped, targetEntity, durationMs);Function.Call((Hash)0xF40A109B4B79A848, ped, targetEntity, durationMs);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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