RedM Natives

_HAS_PED_ANIMAL_BEEN_SAMPLED

Returns true if the specified ped (animal) has been flagged as sampled.

Hash0x7CB99FADDE73CD1B
Runtime nameHasPedAnimalBeenSampled
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1311

Signature

Any _HAS_PED_ANIMAL_BEEN_SAMPLED(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Description

VORPCORE RDR3natives

Returns true if the specified ped (animal) has been flagged as sampled. This is presumed to read a boolean flag set by:_FORCE_ANIMAL_SAMPLED

Usage

Lua
local retval = HasPedAnimalBeenSampled(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x7CB99FADDE73CD1B, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = HasPedAnimalBeenSampled(p0);

// by hash
const retval = Citizen.invokeNative('0x7CB99FADDE73CD1B', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x7CB99FADDE73CD1B, p0);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.