RedM Natives

_HAS_REQUESTED_CARRIABLE_CONFIG_LOADED

list of carriable configs

Hash0xB8F52A3F84A7CC59
Runtime nameHasRequestedCarriableConfigLoaded
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Also known as_HAS_CARRIABLE_CONFIG_HASH_LOADED

Signature

BOOL _HAS_REQUESTED_CARRIABLE_CONFIG_LOADED(Hash carriableConfig);

Parameters

NameTypeDescription
carriableConfigHash—

Returns BOOL

Description

VORPCORE RDR3natives

list of carriable configs https://gist.github.com/outsider31000/6272561fb992ccff80efbd130e0e9b9f

Usage

Lua
local retval = HasRequestedCarriableConfigLoaded(carriableConfig)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB8F52A3F84A7CC59, carriableConfig, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasRequestedCarriableConfigLoaded(carriableConfig);

// by hash
const retval = Citizen.invokeNative('0xB8F52A3F84A7CC59', carriableConfig, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB8F52A3F84A7CC59, carriableConfig);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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