_HAS_REQUESTED_CARRIABLE_CONFIG_LOADED
list of carriable configs
Hash
0xB8F52A3F84A7CC59Runtime name
HasRequestedCarriableConfigLoadedNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_HAS_CARRIABLE_CONFIG_HASH_LOADEDSignature
BOOL _HAS_REQUESTED_CARRIABLE_CONFIG_LOADED(Hash carriableConfig);Parameters
| Name | Type | Description |
|---|---|---|
carriableConfig | Hash | — |
Returns BOOL
Description
carriableConfig: see _REQUEST_CARRIABLE_CONFIG
list of carriable configs https://gist.github.com/outsider31000/6272561fb992ccff80efbd130e0e9b9f
Usage
local retval = HasRequestedCarriableConfigLoaded(carriableConfig)
-- always works, by hash
local retval = Citizen.InvokeNative(0xB8F52A3F84A7CC59, carriableConfig, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = HasRequestedCarriableConfigLoaded(carriableConfig);
// by hash
const retval = Citizen.invokeNative('0xB8F52A3F84A7CC59', carriableConfig, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xB8F52A3F84A7CC59, carriableConfig);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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