RedM Natives

_REQUEST_CARRIABLE_CONFIG

carriable config list

Hash0xFF745B0346E19E2C
Runtime nameRequestCarriableConfig
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Also known as_LOAD_CARRIABLE_CONFIG_HASH

Signature

void _REQUEST_CARRIABLE_CONFIG(Hash carriableConfig);

Parameters

NameTypeDescription
carriableConfigHash—

Returns void

Description

alloc8or RDR3 NativeDB

Config: https://pastebin.com/gZvuq7fV

VORPCORE RDR3natives

https://gist.github.com/outsider31000/6272561fb992ccff80efbd130e0e9b9f carriable config list

Usage

Lua
RequestCarriableConfig(carriableConfig)

-- always works, by hash
Citizen.InvokeNative(0xFF745B0346E19E2C, carriableConfig)
JavaScript and C#
JavaScript
RequestCarriableConfig(carriableConfig);

// by hash
Citizen.invokeNative('0xFF745B0346E19E2C', carriableConfig);
C#
Function.Call((Hash)0xFF745B0346E19E2C, carriableConfig);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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