RedM Natives

GET_PED_WAYPOINT_OVERRIDE_SPEED

Hash0xD39A2F3E7FCAFF08
Runtime nameGetPedWaypointOverrideSpeed
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

float GET_PED_WAYPOINT_OVERRIDE_SPEED(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns float

Usage

Lua
local retval = GetPedWaypointOverrideSpeed(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD39A2F3E7FCAFF08, ped, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetPedWaypointOverrideSpeed(ped);

// by hash
const retval = Citizen.invokeNative('0xD39A2F3E7FCAFF08', ped, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0xD39A2F3E7FCAFF08, ped);

Sources

alloc8or RDR3 NativeDB

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