RedM Natives

_ADD_COVER_BLOCKING_VOLUME

Hash0xEB2ED1DC3AEC0654
Runtime nameAddCoverBlockingVolume
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ADD_COVER_BLOCKING_VOLUME(Volume volume, BOOL p1, BOOL p2, BOOL p3, BOOL p4);

Parameters

NameTypeDescription
volumeVolume—
p1BOOL—
p2BOOL—
p3BOOL—
p4BOOL—

Returns void

Usage

Lua
AddCoverBlockingVolume(volume, p1, p2, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0xEB2ED1DC3AEC0654, volume, p1, p2, p3, p4)
JavaScript and C#
JavaScript
AddCoverBlockingVolume(volume, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0xEB2ED1DC3AEC0654', volume, p1, p2, p3, p4);
C#
Function.Call((Hash)0xEB2ED1DC3AEC0654, volume, p1, p2, p3, p4);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.