_TASK_KNOCKED_OUT_SET_DURATION
Sets the knockout timer in seconds for a ped that is currently in the knocked-out state.
Hash
0xFFB520A3E16F7B7BRuntime name
TaskKnockedOutSetDurationNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _TASK_KNOCKED_OUT_SET_DURATION(Ped ped, float koTimeDuration);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
koTimeDuration | float | — |
Returns void
Description
Sets the knockout timer in seconds for a ped that is currently in the knocked-out state.
Sets the knockout timer for a ped that is currently knocked out (See Task_Knocked_Out or Task_Knocked_Out_And_Hogtied). p1 is the duration in seconds.
Usage
TaskKnockedOutSetDuration(ped, koTimeDuration)
-- always works, by hash
Citizen.InvokeNative(0xFFB520A3E16F7B7B, ped, koTimeDuration)JavaScript and C#
TaskKnockedOutSetDuration(ped, koTimeDuration);
// by hash
Citizen.invokeNative('0xFFB520A3E16F7B7B', ped, koTimeDuration + 0.0000001);Function.Call((Hash)0xFFB520A3E16F7B7B, ped, koTimeDuration);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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