RedM Natives

_TASK_KNOCKED_OUT_SET_DURATION

Sets the knockout timer in seconds for a ped that is currently in the knocked-out state.

Hash0xFFB520A3E16F7B7B
Runtime nameTaskKnockedOutSetDuration
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TASK_KNOCKED_OUT_SET_DURATION(Ped ped, float koTimeDuration);

Parameters

NameTypeDescription
pedPed—
koTimeDurationfloat—

Returns void

Description

alloc8or RDR3 NativeDB

Sets the knockout timer in seconds for a ped that is currently in the knocked-out state.

VORPCORE RDR3natives

Sets the knockout timer for a ped that is currently knocked out (See Task_Knocked_Out or Task_Knocked_Out_And_Hogtied). p1 is the duration in seconds.

Usage

Lua
TaskKnockedOutSetDuration(ped, koTimeDuration)

-- always works, by hash
Citizen.InvokeNative(0xFFB520A3E16F7B7B, ped, koTimeDuration)
JavaScript and C#
JavaScript
TaskKnockedOutSetDuration(ped, koTimeDuration);

// by hash
Citizen.invokeNative('0xFFB520A3E16F7B7B', ped, koTimeDuration + 0.0000001);
C#
Function.Call((Hash)0xFFB520A3E16F7B7B, ped, koTimeDuration);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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