RedM Natives

_MAKE_OBJECT_CARRIABLE

Hash0x78B4567E18B54480
Runtime nameMakeObjectCarriable
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _MAKE_OBJECT_CARRIABLE(Object object);

Parameters

NameTypeDescription
objectObject—

Returns void

Usage

Lua
MakeObjectCarriable(object)

-- always works, by hash
Citizen.InvokeNative(0x78B4567E18B54480, object)
JavaScript and C#
JavaScript
MakeObjectCarriable(object);

// by hash
Citizen.invokeNative('0x78B4567E18B54480', object);
C#
Function.Call((Hash)0x78B4567E18B54480, object);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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