UNHOGTIE_PED
Signature
void UNHOGTIE_PED(Ped ped, int flags, Hash getupSetHash, const char* p3, const char* p4, float p5);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
flags | int | — |
getupSetHash | Hash | — |
p3 | const char* | — |
p4 | const char* | — |
p5 | float | — |
Returns void
Description
getupSetHash: see nm_blend_out_sets.meta
Usage
UnhogtiePed(ped, flags, getupSetHash, p3, p4, p5)
-- always works, by hash
Citizen.InvokeNative(0x79559BAD83CCD038, ped, flags, getupSetHash, p3, p4, p5)JavaScript and C#
UnhogtiePed(ped, flags, getupSetHash, p3, p4, p5);
// by hash
Citizen.invokeNative('0x79559BAD83CCD038', ped, flags, getupSetHash, p3, p4, p5 + 0.0000001);Function.Call((Hash)0x79559BAD83CCD038, ped, flags, getupSetHash, p3, p4, p5);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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