RedM Natives

UNHOGTIE_PED

Hash0x79559BAD83CCD038
Runtime nameUnhogtiePed
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void UNHOGTIE_PED(Ped ped, int flags, Hash getupSetHash, const char* p3, const char* p4, float p5);

Parameters

NameTypeDescription
pedPed—
flagsint—
getupSetHashHash—
p3const char*—
p4const char*—
p5float—

Returns void

Description

getupSetHash: see nm_blend_out_sets.meta

Usage

Lua
UnhogtiePed(ped, flags, getupSetHash, p3, p4, p5)

-- always works, by hash
Citizen.InvokeNative(0x79559BAD83CCD038, ped, flags, getupSetHash, p3, p4, p5)
JavaScript and C#
JavaScript
UnhogtiePed(ped, flags, getupSetHash, p3, p4, p5);

// by hash
Citizen.invokeNative('0x79559BAD83CCD038', ped, flags, getupSetHash, p3, p4, p5 + 0.0000001);
C#
Function.Call((Hash)0x79559BAD83CCD038, ped, flags, getupSetHash, p3, p4, p5);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.