OPEN_SEQUENCE_TASK
Hash
0xE8854A4326B9E12BRuntime name
OpenSequenceTaskNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xE8854A4326B9E12BSignature
void OPEN_SEQUENCE_TASK(int* taskSequenceId);Parameters
| Name | Type | Description |
|---|---|---|
taskSequenceId | int* | — |
Returns void
Usage
local taskSequenceId = OpenSequenceTask(taskSequenceId)
-- always works, by hash
local taskSequenceId = Citizen.InvokeNative(0xE8854A4326B9E12B, Citizen.PointerValueIntInitialized(taskSequenceId))JavaScript and C#
const taskSequenceId = OpenSequenceTask(taskSequenceId);
// by hash
const taskSequenceId = Citizen.invokeNative('0xE8854A4326B9E12B', Citizen.pointerValueIntInitialized(taskSequenceId));var taskSequenceId = new OutputArgument();
Function.Call((Hash)0xE8854A4326B9E12B, taskSequenceId);
// taskSequenceId.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
See also
Sources
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