RedM Natives

WAYPOINT_PLAYBACK_START_SHOOTING_AT_ENTITY

Hash0x4AF458F71C1196D2
Runtime nameWaypointPlaybackStartShootingAtEntity
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void WAYPOINT_PLAYBACK_START_SHOOTING_AT_ENTITY(Any p0, Any p1, Any p2, Any p3, Any p4);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—

Returns void

Usage

Lua
WaypointPlaybackStartShootingAtEntity(p0, p1, p2, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0x4AF458F71C1196D2, p0, p1, p2, p3, p4)
JavaScript and C#
JavaScript
WaypointPlaybackStartShootingAtEntity(p0, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0x4AF458F71C1196D2', p0, p1, p2, p3, p4);
C#
Function.Call((Hash)0x4AF458F71C1196D2, p0, p1, p2, p3, p4);

Sources

alloc8or RDR3 NativeDB

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