_PED_APPLY_FOLLOW_ROAD_SPEED_OVERRIDE
Sets the AI travel speed for a mount (horse).
Hash
0xBAAB791AA72C2821Runtime name
PedApplyFollowRoadSpeedOverrideNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _PED_APPLY_FOLLOW_ROAD_SPEED_OVERRIDE(Any p0, Any p1);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Any | — |
Returns void
Description
Sets the AI travel speed for a mount (horse). Affects how fast the horse's AI will move when being controlled by AI logic (not player input), e.g. during escorts, flee, wander, or scripted tasks
https://youtu.be/aupII2O9vT8
Usage
PedApplyFollowRoadSpeedOverride(p0, p1)
-- always works, by hash
Citizen.InvokeNative(0xBAAB791AA72C2821, p0, p1)JavaScript and C#
PedApplyFollowRoadSpeedOverride(p0, p1);
// by hash
Citizen.invokeNative('0xBAAB791AA72C2821', p0, p1);Function.Call((Hash)0xBAAB791AA72C2821, p0, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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