RedM Natives

_TASK_KNOCKED_OUT_SET_TUNING

Sets an unknown float tuning setting for a ped that is currently in the knocked-out state.

Hash0x8B1FDF63C3193EDA
Runtime nameTaskKnockedOutSetTuning
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TASK_KNOCKED_OUT_SET_TUNING(Ped ped, float tuning);

Parameters

NameTypeDescription
pedPed—
tuningfloat—

Returns void

Description

Sets an unknown float tuning setting for a ped that is currently in the knocked-out state.

Usage

Lua
TaskKnockedOutSetTuning(ped, tuning)

-- always works, by hash
Citizen.InvokeNative(0x8B1FDF63C3193EDA, ped, tuning)
JavaScript and C#
JavaScript
TaskKnockedOutSetTuning(ped, tuning);

// by hash
Citizen.invokeNative('0x8B1FDF63C3193EDA', ped, tuning + 0.0000001);
C#
Function.Call((Hash)0x8B1FDF63C3193EDA, ped, tuning);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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