RedM Natives

SET_SEQUENCE_TO_REPEAT

Hash0x58C70CF3A41E4AE7
Runtime nameSetSequenceToRepeat
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x58C70CF3A41E4AE7

Signature

void SET_SEQUENCE_TO_REPEAT(int taskSequenceId, int repeatMode);

Parameters

NameTypeDescription
taskSequenceIdint—
repeatModeint—

Returns void

Description

repeatMode: 0 = REPEAT_NOT; 1 = REPEAT_FOREVER

Usage

Lua
SetSequenceToRepeat(taskSequenceId, repeatMode)

-- always works, by hash
Citizen.InvokeNative(0x58C70CF3A41E4AE7, taskSequenceId, repeatMode)
JavaScript and C#
JavaScript
SetSequenceToRepeat(taskSequenceId, repeatMode);

// by hash
Citizen.invokeNative('0x58C70CF3A41E4AE7', taskSequenceId, repeatMode);
C#
Function.Call((Hash)0x58C70CF3A41E4AE7, taskSequenceId, repeatMode);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.