_TASK_USE_SCENARIO_POINT_2
Hash
0x0F6641449DD86FBERuntime name
TaskUseScenarioPoint_2NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _TASK_USE_SCENARIO_POINT_2(Ped ped, Ped ped2, Any p2, const char* p3, int p4, Hash p5, float p6, BOOL p7);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
ped2 | Ped | — |
p2 | Any | — |
p3 | const char* | — |
p4 | int | — |
p5 | Hash | — |
p6 | float | — |
p7 | BOOL | — |
Returns void
Usage
TaskUseScenarioPoint_2(ped, ped2, p2, p3, p4, p5, p6, p7)
-- always works, by hash
Citizen.InvokeNative(0x0F6641449DD86FBE, ped, ped2, p2, p3, p4, p5, p6, p7)JavaScript and C#
TaskUseScenarioPoint_2(ped, ped2, p2, p3, p4, p5, p6, p7);
// by hash
Citizen.invokeNative('0x0F6641449DD86FBE', ped, ped2, p2, p3, p4, p5, p6 + 0.0000001, p7);Function.Call((Hash)0x0F6641449DD86FBE, ped, ped2, p2, p3, p4, p5, p6, p7);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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