RedM Natives

_TASK_USE_SCENARIO_POINT_2

Hash0x0F6641449DD86FBE
Runtime nameTaskUseScenarioPoint_2
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TASK_USE_SCENARIO_POINT_2(Ped ped, Ped ped2, Any p2, const char* p3, int p4, Hash p5, float p6, BOOL p7);

Parameters

NameTypeDescription
pedPed—
ped2Ped—
p2Any—
p3const char*—
p4int—
p5Hash—
p6float—
p7BOOL—

Returns void

Usage

Lua
TaskUseScenarioPoint_2(ped, ped2, p2, p3, p4, p5, p6, p7)

-- always works, by hash
Citizen.InvokeNative(0x0F6641449DD86FBE, ped, ped2, p2, p3, p4, p5, p6, p7)
JavaScript and C#
JavaScript
TaskUseScenarioPoint_2(ped, ped2, p2, p3, p4, p5, p6, p7);

// by hash
Citizen.invokeNative('0x0F6641449DD86FBE', ped, ped2, p2, p3, p4, p5, p6 + 0.0000001, p7);
C#
Function.Call((Hash)0x0F6641449DD86FBE, ped, ped2, p2, p3, p4, p5, p6, p7);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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