RedM Natives

_DELETE_SCENARIO_POINT

Hash0x81948DFE4F5A0283
Runtime nameDeleteScenarioPoint
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DELETE_SCENARIO_POINT(int scenario);

Parameters

NameTypeDescription
scenarioint—

Returns void

Usage

Lua
DeleteScenarioPoint(scenario)

-- always works, by hash
Citizen.InvokeNative(0x81948DFE4F5A0283, scenario)
JavaScript and C#
JavaScript
DeleteScenarioPoint(scenario);

// by hash
Citizen.invokeNative('0x81948DFE4F5A0283', scenario);
C#
Function.Call((Hash)0x81948DFE4F5A0283, scenario);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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