RedM Natives

_0xA6A76D666A281F2D

Hash0xA6A76D666A281F2D
Runtime nameN_0xa6a76d666a281f2d
NamespaceTASK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xA6A76D666A281F2D(Any p0, Hash item);

Parameters

NameTypeDescription
p0Any—
itemHash—

Returns void

Usage

Lua
N_0xa6a76d666a281f2d(p0, item)

-- always works, by hash
Citizen.InvokeNative(0xA6A76D666A281F2D, p0, item)
JavaScript and C#
JavaScript
N_0xa6a76d666a281f2d(p0, item);

// by hash
Citizen.invokeNative('0xA6A76D666A281F2D', p0, item);
C#
Function.Call((Hash)0xA6A76D666A281F2D, p0, item);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xa6a76d666a281f2d (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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