RedM Natives

GET_TASK_MOVE_NETWORK_STATE

Hash0x717E4D1F2048376D
Runtime nameGetTaskMoveNetworkState
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x717E4D1F2048376D

Signature

const char* GET_TASK_MOVE_NETWORK_STATE(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns const char*

Usage

Lua
local retval = GetTaskMoveNetworkState(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x717E4D1F2048376D, ped, Citizen.ResultAsString())
JavaScript and C#
JavaScript
const retval = GetTaskMoveNetworkState(ped);

// by hash
const retval = Citizen.invokeNative('0x717E4D1F2048376D', ped, Citizen.returnResultAnyway(), Citizen.resultAsString());
C#
string retval = Function.Call<string>((Hash)0x717E4D1F2048376D, ped);

Sources

alloc8or RDR3 NativeDB

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