RedM Natives

_0x30B391915538EBE2

Hash0x30B391915538EBE2
Runtime nameN_0x30b391915538ebe2
NamespaceTASK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x30B391915538EBE2(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0x30b391915538ebe2(p0)

-- always works, by hash
Citizen.InvokeNative(0x30B391915538EBE2, p0)
JavaScript and C#
JavaScript
N_0x30b391915538ebe2(p0);

// by hash
Citizen.invokeNative('0x30B391915538EBE2', p0);
C#
Function.Call((Hash)0x30B391915538EBE2, p0);
  • This native has no known name, so the runtime exposes it only as N_0x30b391915538ebe2 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.