RedM Natives

TASK_FOLLOW_AND_CONVERSE_WITH_PED

Hash0x489FFCCCE7392B55
Runtime nameTaskFollowAndConverseWithPed
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void TASK_FOLLOW_AND_CONVERSE_WITH_PED(Ped ped, Ped targetPed, Any p2, Any p3, float p4, float p5, int p6, Any p7, Any p8, float p9, float p10);

Parameters

NameTypeDescription
pedPed—
targetPedPed—
p2Any—
p3Any—
p4float—
p5float—
p6int—
p7Any—
p8Any—
p9float—
p10float—

Returns void

Usage

Lua
TaskFollowAndConverseWithPed(ped, targetPed, p2, p3, p4, p5, p6, p7, p8, p9, p10)

-- always works, by hash
Citizen.InvokeNative(0x489FFCCCE7392B55, ped, targetPed, p2, p3, p4, p5, p6, p7, p8, p9, p10)
JavaScript and C#
JavaScript
TaskFollowAndConverseWithPed(ped, targetPed, p2, p3, p4, p5, p6, p7, p8, p9, p10);

// by hash
Citizen.invokeNative('0x489FFCCCE7392B55', ped, targetPed, p2, p3, p4 + 0.0000001, p5 + 0.0000001, p6, p7, p8, p9 + 0.0000001, p10 + 0.0000001);
C#
Function.Call((Hash)0x489FFCCCE7392B55, ped, targetPed, p2, p3, p4, p5, p6, p7, p8, p9, p10);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.